I am a 3D Generalist Artist specializing in hard surface modeling and hand-painted texturing. I combine technical expertise with creative problem solving to develop characters, environments, and props across stylized and realistic art styles. I have a strong understanding of production pipelines for feature animation and games. Working closely with cross functional teams has strengthened my ability to adapt quickly, stay organized, and work efficiently in fast paced and unfamiliar environments while confidently tackling new challenges.