Conlan Phung
Conlan Phung
Texturing | Shading | 3D Generalist
Los Angeles, California, United States

Summary

I am a 3D Generalist Artist specializing in hard surface modeling and hand-painted texturing. I combine technical expertise with creative problem solving to develop characters, environments, and props across stylized and realistic art styles. I have a strong understanding of production pipelines for feature animation and games. Working closely with cross functional teams has strengthened my ability to adapt quickly, stay organized, and work efficiently in fast paced and unfamiliar environments while confidently tackling new challenges.

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Skills

3D ModelingTexturingShadingHard Surface ModelingLightingLook Development

Software proficiency

Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Mari
Mari
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
Yeti
Yeti
Xgen
Xgen
After Effects
After Effects
Nuke
Nuke